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Di Piero Bosio
ataylorundefined

ataylor

@ataylor@mastodon.gamedev.place
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  • Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨
    ataylorundefined ataylor

    @lisyarus The irony is we had really nice antialiasing of the line itself because they were generated as an SDF. But the features that generate them weren't stable enough, so...

    Senza categoria indiedev gamedev indiegames

  • Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨
    ataylorundefined ataylor

    @lisyarus I spent _so long_ working on the outline tech for Rift Rally. I think we eventually threw a dedicated TAA pass at it to cheat.

    Senza categoria indiedev gamedev indiegames

  • Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨
    ataylorundefined ataylor

    @lisyarus Screenspace outlines from depth/normals are definitely one of those "no, this is actually really hard" problems no one thinks about until they try. That looks pretty good!

    Senza categoria indiedev gamedev indiegames
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