For the writing group, I submitted a few chapters this week.
Someone just sent me a Google Docs invite with their edits and critique.
Not sure how I feel about my story being uploaded to Google (I don't trust Google).
For the writing group, I submitted a few chapters this week.
Someone just sent me a Google Docs invite with their edits and critique.
Not sure how I feel about my story being uploaded to Google (I don't trust Google).
@eniko I'd love to see more block types. And water.
I know I'm subtooting, but I wished if you are creating a new service (like a CI), you allow the configuration to go under //.config/product/
instead of just //.product/
.
Most forges these days don't hide the dot files and it really adds a lot of noise to the initial view of a project.
The XDG standard has it in .config for a reason, I don't want to reinvent the wheel.
@oblomov It is a better story, fits smoother with a relevation, and gave a character depth.
Apparently I wanted to rewrite a large section of chapter fifty-seven of Allegro tonight.
My bank has just announced they are switching to the Discover network from MasterCard. Which is kind of annoying since not everywhere accepts Discover and every single one of my subscriptions is going to be cancelled.
shellcheck
is brutal when trying to get someone's scripts working.
It was really easy to migrate Nextcloud over to Postgresql. They have a CLI tool to do it, though I had to delete the contents of a few table to pull it off but it went rather smoothly.
Now to see if it still crashes constantly.
I know it isn't going to happen, but I wish we still had PGP signed emails from places like npmjs and the like. It would make it easier to identify phishing when there isn't a big banner saying "you've verified this signature".
For the most part, I like the Alfons and their songs, but Corona (City Of Wuhan) really annoys me because they are doing a song about Covid and China but keep using Japanese ("Konnichiwa").
Last night, Child.0 was watching a YouTube video of how to write a snake game in Brainfuck and I thought it was fantastic that they were watching it and that someone figured out how to write a snake game, with input, in Brainfuck.
Sadly, I ran out shelves before I ran out of books. I still have about ten boxes left. Not much I can do about it until I buy or build some more bookcases which will require me to figure out where to put them in the house since I'm rapidly running out of space.
I may also seriously consider going to Half Price Books for some of these chonker books. Child.0 has learned my dislike of large books after this.
(Last one in the thread.)
There were... a lot of boxes this weekend. We ended up emptying about a hundred of them. It is amazing how many boxes it takes to fill a shelves. Even the two-foot bookcases took 2-3 medium UHaul boxes themselves and the mass markets were 2.5 shelves per box for the mass market.
This is the rec room. I turned the entire wall into books, but only for the larger ones.
(I also made these a lot smaller.)
Well, got all the books on the shelves that I could. I ended up having ten boxes left over when I ran out of shelf space but since I don't really do anything about those, I'm finding it easier to just concentrate on putting those books aside for now and concentrate on them later. Which, hopefully means, I can let it go.
I'm going to post a bunch of pictures with a CW, if you want to see the results.
Child.1 doesn't have thirty five years of platforming experiences and a low threshold for frustration. I think they liked being interactive with the game while using me for the skills.
I would always ask them which direction to go next, have them talk out the fights and puzzles. Or point out spots they missed.
Spent most of the day alternating between unloading boxes and playing Factario to thank Child.0 for helping me unload the boxes.
Around one in the morning, I was crashing but then Child.1 wanted attention but didn't know what. I suggested Silksong so I played two hours with them.
Pretty good start until the fast travel boss. Then, as I was Zap Branniganing it, we got to talking about boss patterns. We talked about how the boss made different sounds and animations between each attack. We identified the boss's patterns. Then Child.1 started calling them out: charge, duck, ball smash. It was fun showing them how to beat bosses without using cheats.