A short article on mapping pixel colors to the PICO-8 palette in the CAM16-UCS color space. Surprisingly, it didn't do much better than Oklab, which is derived from CAM16.

Pekka Väänänen
@pekkavaa@mastodon.gamedev.place
A short article on mapping pixel colors to the PICO-8 palette in the CAM16-UCS color space. Surprisingly, it didn't do much better than Oklab, which is derived from CAM16.