@dotstdy @sol_hsa @breakin @GDCPresoReviews This is the (Intel) way.

Tom Forsyth
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GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in -
GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in@breakin @dotstdy @GDCPresoReviews AVX10 just means a core can support "AVX256" (i.e. AVX512 features but half the width) without supporting the full 512 bits, which is difficult for the small cores. So that's a good thing.
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GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in@breakin @dotstdy @GDCPresoReviews They did! That's what AVX10 is. And I mostly think it's a good idea. It sucks that you can't rely on 512-bit support, but that's a physical limit, and I'll just have to accept the designers' words that they can't make it work. But given that, AVX10 is very acceptable.
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GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in@GDCPresoReviews @dotstdy Totally true, but even by the time of AZDO, it's a totally legit question to ask "what does OpenGL look like anyway?" It was an old old API, and had gone through so many revisions. It doesn't help that most extensions, even the official ones, were written as deltas on previous docs!
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GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in@dotstdy @GDCPresoReviews Heh - eventually. And usually the second one to get there does it better because they have a bit of hindsight. AMD has the best implementation of AVX512 so far
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GDC 2014: "Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)" by Cass Everitt, Tim Foley, John McDonald, Graham Sellers of NVIDIA, Intel, NVIDIA, AMD https://gdcvault.com/play/1020791/Approaching-Zero-Driver-Overhead-in@GDCPresoReviews ...and everybody agreed. Which is why I think a year later (?) we all assembled in a room at Valve and said "who's got some bright ideas?" and AMD said "well Mantle is a nice start" and then somebody search-and-replaced the name "Mantle" to "Vulkan" (see? Coz everything is a stupid pun) and shipped it!
You think I am kidding. But I am kidding a lot less than you think I am.
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Good evening!@Uilebheist @oblomov @cstross
https://en.wikipedia.org/wiki/Automatic_quartz
I have no idea if this provides enough power for a smart watch though. -
Good evening!@cstross I do not understand these fancy watches that need charging every night - would drive me mad! Keeping my Pebble Time with its 8 day charge, thanks.
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is this bullshit? -
is this bullshit? -
is this bullshit?@photex @regehr Apple have an amazing team of engineers, and they focus very well. They are happy to ignore performance of legacy apps and tune for only modern use cases, and work closely with their compiler teams. The magic of a tight ecosystem!
If it was "just ARM" then the 20-30 other vendors that use ARM would also be seeing these amazing results (and would have for the last 40 years). Remember that Intel used to make ARM cores, too! Clearly, that is just marketing.
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is this bullshit?@regehr ARM and x86 are both godawful messes. Because that's what happens to all successful ISAs - they get cruft.
So - once you move the "old junk" to a slow path and recommend people don't use them, then you have ARM64 vs x64. And now they're pretty close in oddness, and the difference in decoder area/power is small enough that it doesn't matter.
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Rec Room was a great place to work, but they had to lay off over half their staff, so I am looking for the next opportunity.@oblomov Oh no. How terrible. What a ghastly imposition.
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I found a tool that can handle the image format I want to extract but it only runs on PC-9801.@foone I remember encoding spaces specially, because Every Space IS A Precious Fucking Snowflake. Some are "normal". Some are longer. Some are NBSP. Some are "we highly recommend you break here". Some are zero-length, but do allow breaks. etc etc etc.
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Rec Room was a great place to work, but they had to lay off over half their staff, so I am looking for the next opportunity.Rec Room was a great place to work, but they had to lay off over half their staff, so I am looking for the next opportunity.
If you are looking for a senior graphics coder to solve all your rendering problems on any platform, either remote or in the Seattle area, I'd love to hear from you.
Picture is purely for attention, but I can drive pretty well.
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Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera@lisyarus It's always Fun(TM) making 2D effects look good when the camera is moving.
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Just realised I have been a professional programmer for almost 40 years now!My first professional project was a patient database for my father, written in BASIC on an Amstrad 1512 with dual floppy disks and no hard drive.
I didn't really know what I was doing, but it was the first electronic database & analysis program in the hospital - his previous "database" was a big paper ledger book. My sister also earned some money by typing the data from that ledger into the database.
The hospital later made a proper database for a squillion dollars, but we defined the spec!
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Just realised I have been a professional programmer for almost 40 years now!I guess technically I was a hardware architect for 10 of them in the middle there. Although I was still writing a bunch of code, for money, so...
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Just realised I have been a professional programmer for almost 40 years now!Just realised I have been a professional programmer for almost 40 years now! Crazy.
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Do I know anyone from Keen Games on here?Do I know anyone from Keen Games on here?