indies, please don't spend your one-sentence pitch of your passion project on "a game where choices matter." It's about as informative as "a game where pressing buttons matters."
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indies, please don't spend your one-sentence pitch of your passion project on "a game where choices matter." It's about as informative as "a game where pressing buttons matters."
Consider like: "A story where a princess must choose between three suitors." "An RPG where a mage's apprentice must choose between tradition and opportunity." "A breakfast simulator where you must choose: pancakes? waffles? ice cream?" #gamedev
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