Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰
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Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰
Water is temporary ofc, just to give some idea. I don't have actual water implemented yet
And ofc stuff like forests, biomes, etc will happen, but not right now.
Btw, the main island is ~50km in length.
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Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰
Water is temporary ofc, just to give some idea. I don't have actual water implemented yet
And ofc stuff like forests, biomes, etc will happen, but not right now.
Btw, the main island is ~50km in length.
The heightmap is based on just several layers of fractal perlin noise. Mountains are fractal ridged noise (= 1 - abs(2 * perlin() - 1)).
All computed with automatic derivatives using dual numbers, which I use to place stone/grass, etc.
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