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  3. On the other hand, however...

On the other hand, however...

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  • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

    @steve @mariusor @smallcircles @evan this is a huge thread, but off-cuff comment: C2S will need a "proxy" where you can fetch a remote object **with** identity/authentication

    benpate@mastodon.socialB This user is from outside of this forum
    benpate@mastodon.socialB This user is from outside of this forum
    benpate@mastodon.social
    wrote last edited by
    #33

    @thisismissem @steve @mariusor @smallcircles @evan

    Just checking my memory.. this concept exists already, yes?

    https://www.w3.org/wiki/ActivityPub/Primer/proxyUrl_endpoint

    Are you just saying that the new API spec should include this? Or am I missing something?

    evan@cosocial.caE 1 Reply Last reply
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    • mariusor@metalhead.clubM mariusor@metalhead.club

      @steve yes, but something dumb that only fetches a URL and converts the resulting ActivityPub into a valid other type of representation is a valid client in my opinion. That's what I mean, was that unclear?

      @smallcircles @evan

      steve@social.technoetic.comS This user is from outside of this forum
      steve@social.technoetic.comS This user is from outside of this forum
      steve@social.technoetic.com
      wrote last edited by
      #34

      @mariusor @smallcircles @evan I *think* it’s
      clear. I agree it’s a kind of “client”, just not necessarily a C2S client.

      mariusor@metalhead.clubM 1 Reply Last reply
      0
      • smallcircles@social.coopS smallcircles@social.coop

        @evan @steve

        Well, but a part of the specs can certainly be considered a message bus with channels conceptually.

        Channel is the name that AsyncAPI uses, which maps to domain aggregates and actor streams.

        But considering things purely event-based is stretching it, and may be better to discern between commands and events.

        smallcircles@social.coopS This user is from outside of this forum
        smallcircles@social.coopS This user is from outside of this forum
        smallcircles@social.coop
        wrote last edited by
        #35

        @evan @steve

        Btw, wrt fediverse we really live in a multiverse by all the different perspectives people have towards what the network should or should not provide. All having different physics.

        Where ActivityPub is gravity, and fediverse is entropy and chaos, and universes have become inaccessible over time, past stations.

        evan@cosocial.caE 1 Reply Last reply
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        • benpate@mastodon.socialB benpate@mastodon.social

          @thisismissem @steve @mariusor @smallcircles @evan

          Just checking my memory.. this concept exists already, yes?

          https://www.w3.org/wiki/ActivityPub/Primer/proxyUrl_endpoint

          Are you just saying that the new API spec should include this? Or am I missing something?

          evan@cosocial.caE This user is from outside of this forum
          evan@cosocial.caE This user is from outside of this forum
          evan@cosocial.ca
          wrote last edited by
          #36

          @benpate @thisismissem @steve @mariusor @smallcircles

          Yes, proxyUrl already exists. There's a use case here:

          https://github.com/swicg/activitypub-api/issues/10

          The only other way I've seen this use case discussed is with client-side HTTP Signature keys. There's some kind of negotiation between the server and the client, and then the client can make requests to remote servers using HTTP Signature and a key it controls.

          thisismissem@hachyderm.ioT 1 Reply Last reply
          0
          • steve@social.technoetic.comS steve@social.technoetic.com

            @mariusor @smallcircles @evan I *think* it’s
            clear. I agree it’s a kind of “client”, just not necessarily a C2S client.

            mariusor@metalhead.clubM This user is from outside of this forum
            mariusor@metalhead.clubM This user is from outside of this forum
            mariusor@metalhead.club
            wrote last edited by
            #37

            @steve OK, but why?

            I feel like I explained my position relatively clearly, I would like to understand yours, even though I feel some animosity has started to crop up.

            @smallcircles @evan

            steve@social.technoetic.comS 1 Reply Last reply
            0
            • smallcircles@social.coopS smallcircles@social.coop

              @evan @steve

              Well, but a part of the specs can certainly be considered a message bus with channels conceptually.

              Channel is the name that AsyncAPI uses, which maps to domain aggregates and actor streams.

              But considering things purely event-based is stretching it, and may be better to discern between commands and events.

              evan@cosocial.caE This user is from outside of this forum
              evan@cosocial.caE This user is from outside of this forum
              evan@cosocial.ca
              wrote last edited by
              #38

              @smallcircles @steve maybe? I guess you could consider the `sharedInbox` to be like that.

              I think that activities sent to the API by a client are kind of like commands, but they can also be events that happened on a different system.

              If I got an achievement in a game, and that was sent as an activity to the API, it's more like an event notification than a command.

              smallcircles@social.coopS 1 Reply Last reply
              0
              • smallcircles@social.coopS smallcircles@social.coop

                @evan @steve

                Btw, wrt fediverse we really live in a multiverse by all the different perspectives people have towards what the network should or should not provide. All having different physics.

                Where ActivityPub is gravity, and fediverse is entropy and chaos, and universes have become inaccessible over time, past stations.

                evan@cosocial.caE This user is from outside of this forum
                evan@cosocial.caE This user is from outside of this forum
                evan@cosocial.ca
                wrote last edited by
                #39

                @smallcircles @steve I understand that people make their own metaphors for how AP works.

                1 Reply Last reply
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                • steve@social.technoetic.comS steve@social.technoetic.com

                  @mariusor @smallcircles @evan I think you read something other than what I wrote. 😀. I’m describing *user-defined* timelines where the heavy lifting is done in a server. That server would be (or could be) *general purpose* and not specific to an activity domain. I definitely wasn’t suggesting a monolithic, tightly-coupled client/server architecture. I want my timeline definitions to be portable and interoperable.

                  evan@cosocial.caE This user is from outside of this forum
                  evan@cosocial.caE This user is from outside of this forum
                  evan@cosocial.ca
                  wrote last edited by
                  #40

                  @steve @mariusor @smallcircles so, a client could send some kind of definition for the timeline ("only Create/Image or Create/Video activities from the inbox where the image is tagged 'caturday'") and then the server sorts data into that timeline? That sounds like a neat feature.

                  However, I think there might be some definitions that are so common that we could just define them in a spec, like `notifications`.

                  1 Reply Last reply
                  0
                  • mariusor@metalhead.clubM mariusor@metalhead.club

                    @steve OK, but why?

                    I feel like I explained my position relatively clearly, I would like to understand yours, even though I feel some animosity has started to crop up.

                    @smallcircles @evan

                    steve@social.technoetic.comS This user is from outside of this forum
                    steve@social.technoetic.comS This user is from outside of this forum
                    steve@social.technoetic.com
                    wrote last edited by
                    #41

                    @mariusor @smallcircles @evan No animosity here. However, I’m not sure how to explain it more clearly. I’m referring to C2S as described in chapter 6 of the ActivityPub specification (and the conformance profiles in Section 2.1). It sounded to me like you’re using a more general definition of “client”, which is fine, just different in significant ways (if it only dereferences and renders AP data).

                    smallcircles@social.coopS 1 Reply Last reply
                    0
                    • evan@cosocial.caE evan@cosocial.ca

                      @smallcircles @steve maybe? I guess you could consider the `sharedInbox` to be like that.

                      I think that activities sent to the API by a client are kind of like commands, but they can also be events that happened on a different system.

                      If I got an achievement in a game, and that was sent as an activity to the API, it's more like an event notification than a command.

                      smallcircles@social.coopS This user is from outside of this forum
                      smallcircles@social.coopS This user is from outside of this forum
                      smallcircles@social.coop
                      wrote last edited by
                      #42

                      @evan @steve

                      Rather than sharedInbox I was more thinking that by implementing the HTTP API and msg exchanges in a well-prescribed manner, these would effectively model an event bus conceptually. After which you can talk about it as a higher abstraction that exists, and not get lost in the reeds of the impl details anymore.

                      evan@cosocial.caE 1 Reply Last reply
                      0
                      • steve@social.technoetic.comS steve@social.technoetic.com

                        @mariusor @smallcircles @evan No animosity here. However, I’m not sure how to explain it more clearly. I’m referring to C2S as described in chapter 6 of the ActivityPub specification (and the conformance profiles in Section 2.1). It sounded to me like you’re using a more general definition of “client”, which is fine, just different in significant ways (if it only dereferences and renders AP data).

                        smallcircles@social.coopS This user is from outside of this forum
                        smallcircles@social.coopS This user is from outside of this forum
                        smallcircles@social.coop
                        wrote last edited by
                        #43

                        @steve @mariusor @evan

                        He he, language is hard. A case of terminology overload and clashing terms. Domain driven design has the clearly defined bounded context here which is the scope within which terms are valid. Forming a consistency boundary. These context lines are blurred in fediverse talk. 😅

                        evan@cosocial.caE 1 Reply Last reply
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                        • evan@cosocial.caE evan@cosocial.ca

                          @benpate @thisismissem @steve @mariusor @smallcircles

                          Yes, proxyUrl already exists. There's a use case here:

                          https://github.com/swicg/activitypub-api/issues/10

                          The only other way I've seen this use case discussed is with client-side HTTP Signature keys. There's some kind of negotiation between the server and the client, and then the client can make requests to remote servers using HTTP Signature and a key it controls.

                          thisismissem@hachyderm.ioT This user is from outside of this forum
                          thisismissem@hachyderm.ioT This user is from outside of this forum
                          thisismissem@hachyderm.io
                          wrote last edited by
                          #44

                          @evan @benpate @steve @mariusor @smallcircles my understanding of proxyUrl is that it's just fetching a remote object, but without forwarding authorization

                          For many cases you want to forward the request as the authenticated user to the remote server, not doing the request anonymously

                          mariusor@metalhead.clubM 1 Reply Last reply
                          0
                          • thisismissem@hachyderm.ioT thisismissem@hachyderm.io

                            @evan @benpate @steve @mariusor @smallcircles my understanding of proxyUrl is that it's just fetching a remote object, but without forwarding authorization

                            For many cases you want to forward the request as the authenticated user to the remote server, not doing the request anonymously

                            mariusor@metalhead.clubM This user is from outside of this forum
                            mariusor@metalhead.clubM This user is from outside of this forum
                            mariusor@metalhead.club
                            wrote last edited by
                            #45

                            @thisismissem it's not explicitly saying to forward authorization, but to me that's implied from "require authentication":

                            proxyUrl: Endpoint URI so this actor's clients may access remote ActivityStreams objects which require authentication to access

                            https://w3c.github.io/activitypub/#proxyUrl

                            @evan @benpate @steve @smallcircles

                            evan@cosocial.caE 1 Reply Last reply
                            0
                            • smallcircles@social.coopS smallcircles@social.coop

                              @evan @steve

                              Rather than sharedInbox I was more thinking that by implementing the HTTP API and msg exchanges in a well-prescribed manner, these would effectively model an event bus conceptually. After which you can talk about it as a higher abstraction that exists, and not get lost in the reeds of the impl details anymore.

                              evan@cosocial.caE This user is from outside of this forum
                              evan@cosocial.caE This user is from outside of this forum
                              evan@cosocial.ca
                              wrote last edited by
                              #46

                              @smallcircles @steve sure. I am not a fan of the idea that AP is a message-passing system; it's a read-write API.

                              smallcircles@social.coopS 1 Reply Last reply
                              0
                              • evan@cosocial.caE evan@cosocial.ca

                                @smallcircles @steve sure. I am not a fan of the idea that AP is a message-passing system; it's a read-write API.

                                smallcircles@social.coopS This user is from outside of this forum
                                smallcircles@social.coopS This user is from outside of this forum
                                smallcircles@social.coop
                                wrote last edited by
                                #47

                                @evan @steve

                                It is both, like in that diagram draft.. or at least could be considered such (the notes apply to Protosocial musings).

                                https://social.coop/@smallcircles/116099511464629495

                                smallcircles@social.coopS 1 Reply Last reply
                                0
                                • mariusor@metalhead.clubM mariusor@metalhead.club

                                  @thisismissem it's not explicitly saying to forward authorization, but to me that's implied from "require authentication":

                                  proxyUrl: Endpoint URI so this actor's clients may access remote ActivityStreams objects which require authentication to access

                                  https://w3c.github.io/activitypub/#proxyUrl

                                  @evan @benpate @steve @smallcircles

                                  evan@cosocial.caE This user is from outside of this forum
                                  evan@cosocial.caE This user is from outside of this forum
                                  evan@cosocial.ca
                                  wrote last edited by
                                  #48

                                  @mariusor I have implemented it requiring OAuth on one side and using HTTP Signature on the other. I think you need to use the user's authorization for private content or to respect personal blocks. It sucks for caching but ¯\_(ツ)_/¯

                                  @thisismissem @benpate @steve @smallcircles

                                  benpate@mastodon.socialB 1 Reply Last reply
                                  0
                                  • evan@cosocial.caE evan@cosocial.ca

                                    @mariusor I have implemented it requiring OAuth on one side and using HTTP Signature on the other. I think you need to use the user's authorization for private content or to respect personal blocks. It sucks for caching but ¯\_(ツ)_/¯

                                    @thisismissem @benpate @steve @smallcircles

                                    benpate@mastodon.socialB This user is from outside of this forum
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                                    benpate@mastodon.social
                                    wrote last edited by
                                    #49

                                    Yeah, this is how I'd expect it to work (with the possible addition of *also* allowing cookie auth on the client side)

                                    But yeah. Locally authenticated user from my client -> my server, then HTTP signature from my server -> your server

                                    @evan @mariusor @thisismissem @steve @smallcircles

                                    evan@cosocial.caE 1 Reply Last reply
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                                    • benpate@mastodon.socialB benpate@mastodon.social

                                      Yeah, this is how I'd expect it to work (with the possible addition of *also* allowing cookie auth on the client side)

                                      But yeah. Locally authenticated user from my client -> my server, then HTTP signature from my server -> your server

                                      @evan @mariusor @thisismissem @steve @smallcircles

                                      evan@cosocial.caE This user is from outside of this forum
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                                      evan@cosocial.ca
                                      wrote last edited by
                                      #50

                                      @benpate

                                      With all the standard warnings around proxies!

                                      @mariusor @thisismissem @steve @smallcircles

                                      1 Reply Last reply
                                      0
                                      • smallcircles@social.coopS smallcircles@social.coop

                                        @steve @mariusor @evan

                                        He he, language is hard. A case of terminology overload and clashing terms. Domain driven design has the clearly defined bounded context here which is the scope within which terms are valid. Forming a consistency boundary. These context lines are blurred in fediverse talk. 😅

                                        evan@cosocial.caE This user is from outside of this forum
                                        evan@cosocial.caE This user is from outside of this forum
                                        evan@cosocial.ca
                                        wrote last edited by
                                        #51

                                        @smallcircles @steve @mariusor

                                        I think in particular the terms "publisher" and "consumer" from AS2 and "client" and "server" from AP don't always map cleanly, especially with HTTP POST requests.

                                        When a client delivers an activity to the actor's outbox, the client is the publisher of that activity, and the server is the consumer.

                                        Same when a sending server (publisher) delivers an activity to a receiving server (consumer).

                                        1 Reply Last reply
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                                        • smallcircles@social.coopS smallcircles@social.coop

                                          @evan @steve

                                          It is both, like in that diagram draft.. or at least could be considered such (the notes apply to Protosocial musings).

                                          https://social.coop/@smallcircles/116099511464629495

                                          smallcircles@social.coopS This user is from outside of this forum
                                          smallcircles@social.coopS This user is from outside of this forum
                                          smallcircles@social.coop
                                          wrote last edited by
                                          #52

                                          @evan @steve

                                          Another issue: Unclear protocol layers.

                                          > I am not a fan of the idea that #ActivityPub is a message-passing system; it's a read-write API.

                                          I'm not sure what a "read-write API" is, really. It 's a fuzzy term, whereas message based systems have well-defined architecture patterns and a body of IT knowledge and practice to apply them in robust communication systems. A 'Message API' has a generic, consistent interface.

                                          The overarching goal of AS/AP should be empowerment of the Solution developer so they can directly focus on building use cases for their application or business domain. They should not have to think about any of the intrinsics of the protocol, like particular GETs and POSTs used to model protocol capabilities in the HTTP transport layer.

                                          Solution design then involves:

                                          0. Model the domain
                                          1. Data modeling, msg formats + validation
                                          2. Define actor msg exchange patterns
                                          3. Document design
                                          --
                                          4. Improve these steps. Add native protocol + tool support over time.

                                          evan@cosocial.caE 1 Reply Last reply
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