Well, I had fun two years:
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Well, I had fun two years:
https://blog.recroom.com/posts/2025/8/25/rec-room-update-august-2025 -
Well, I had fun two years:
https://blog.recroom.com/posts/2025/8/25/rec-room-update-august-2025It's a shame. I had just finished a total rewrite of the UGC rendering stack (called Dynamic Experience Quality) - it rolled out a few weeks ago and it's looking really good. I'm glad it's out there and working, but it would have been nice to really tune it well for each of the platforms.
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It's a shame. I had just finished a total rewrite of the UGC rendering stack (called Dynamic Experience Quality) - it rolled out a few weeks ago and it's looking really good. I'm glad it's out there and working, but it would have been nice to really tune it well for each of the platforms.
I've also been working on a new terrain rendering system. An early version is currently shipping I think, but we had a much better version almost ready to go. No idea if that will ever ship - I hope it does - some of the landscapes are really pretty.
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I've also been working on a new terrain rendering system. An early version is currently shipping I think, but we had a much better version almost ready to go. No idea if that will ever ship - I hope it does - some of the landscapes are really pretty.
But yeah, easily the nicest company and the best bunch of people I've ever worked with. If you see anybody with Rec Room on their resume, bump them to the top of the list.
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But yeah, easily the nicest company and the best bunch of people I've ever worked with. If you see anybody with Rec Room on their resume, bump them to the top of the list.
I do have some options, and a fair bit of time, and I should see what's out there. I would prefer to work on something fun and graphics-related with some good people, rather than going for high salary or managing folks. So if you have a role like that you think I'd enjoy, give me a ping.
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