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  4. new Star Trek Voyager videogame: Across the Unknown

new Star Trek Voyager videogame: Across the Unknown

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  • vittelius@feddit.orgundefined vittelius@feddit.org

    The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

    klanky@sopuli.xyzundefined Questo utente è esterno a questo forum
    klanky@sopuli.xyzundefined Questo utente è esterno a questo forum
    klanky@sopuli.xyz
    scritto su ultima modifica di
    #2

    This looks awesome! Much more interested in this than the zombie shooter one.

    1 Risposta Ultima Risposta
    • vittelius@feddit.orgundefined vittelius@feddit.org

      The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

      murrayl@lemmy.worldundefined Questo utente è esterno a questo forum
      murrayl@lemmy.worldundefined Questo utente è esterno a questo forum
      murrayl@lemmy.world
      scritto su ultima modifica di
      #3

      A previous press release says they have the licenses for TNG, VOY, and DS9, and they plan to ‘deliver a deep, story-driven game that puts players into the captain’s chair’ 🤔

      sanctus@lemmy.worldundefined lucky_777@lemmy.worldundefined 2 Risposte Ultima Risposta
      • vittelius@feddit.orgundefined vittelius@feddit.org

        The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

        theit8514@lemmy.worldundefined Questo utente è esterno a questo forum
        theit8514@lemmy.worldundefined Questo utente è esterno a questo forum
        theit8514@lemmy.world
        scritto su ultima modifica di
        #4

        That side view is pure xcom/fallout shelter. I'm here for it.

        1 Risposta Ultima Risposta
        • murrayl@lemmy.worldundefined murrayl@lemmy.world

          A previous press release says they have the licenses for TNG, VOY, and DS9, and they plan to ‘deliver a deep, story-driven game that puts players into the captain’s chair’ 🤔

          sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
          sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
          sanctus@lemmy.world
          scritto su ultima modifica di
          #5

          They better play some bridge simulators and Pulsar Lost Colony then. Some of those are crazy out there and we need an official Trek one.

          bakerbagel@midwest.socialundefined 1 Risposta Ultima Risposta
          • murrayl@lemmy.worldundefined murrayl@lemmy.world

            A previous press release says they have the licenses for TNG, VOY, and DS9, and they plan to ‘deliver a deep, story-driven game that puts players into the captain’s chair’ 🤔

            lucky_777@lemmy.worldundefined Questo utente è esterno a questo forum
            lucky_777@lemmy.worldundefined Questo utente è esterno a questo forum
            lucky_777@lemmy.world
            scritto su ultima modifica di
            #6

            DS9 would be fun managing the station. Could even restrict holodeck time for Bashir and O'Brien. Sick of these half days and run off to the Alamo

            1 Risposta Ultima Risposta
            • vittelius@feddit.orgundefined vittelius@feddit.org

              The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

              julianundefined Questo utente è esterno a questo forum
              julianundefined Questo utente è esterno a questo forum
              julian
              scritto su ultima modifica di
              #7

              If we're seeing the wind down of new Star Trek shows but a resurgence of games, I am totally on board for this

              Star Trek Armada reboot please 😁

              roofuskit@lemmy.worldundefined 1 Risposta Ultima Risposta
              • vittelius@feddit.orgundefined vittelius@feddit.org

                The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                cerebralhawks@lemmy.dbzer0.com
                scritto su ultima modifica di
                #8

                Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

                soupbreaker@lemmy.worldundefined 1 Risposta Ultima Risposta
                • sanctus@lemmy.worldundefined sanctus@lemmy.world

                  They better play some bridge simulators and Pulsar Lost Colony then. Some of those are crazy out there and we need an official Trek one.

                  bakerbagel@midwest.socialundefined Questo utente è esterno a questo forum
                  bakerbagel@midwest.socialundefined Questo utente è esterno a questo forum
                  bakerbagel@midwest.social
                  scritto su ultima modifica di
                  #9

                  Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

                  sanctus@lemmy.worldundefined 1 Risposta Ultima Risposta
                  • bakerbagel@midwest.socialundefined bakerbagel@midwest.social

                    Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

                    sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
                    sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
                    sanctus@lemmy.world
                    scritto su ultima modifica di
                    #10

                    Maradith, spool the sewing machine on my mark

                    swab148undefined 1 Risposta Ultima Risposta
                    • vittelius@feddit.orgundefined vittelius@feddit.org

                      The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                      surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                      surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                      surfinbird@lemmy.ca
                      scritto su ultima modifica di
                      #11

                      Is it a tap and wait freemium game?

                      shaunkl@startrek.websiteundefined 1 Risposta Ultima Risposta
                      • surfinbird@lemmy.caundefined surfinbird@lemmy.ca

                        Is it a tap and wait freemium game?

                        shaunkl@startrek.websiteundefined Questo utente è esterno a questo forum
                        shaunkl@startrek.websiteundefined Questo utente è esterno a questo forum
                        shaunkl@startrek.website
                        scritto su ultima modifica di
                        #12

                        It was announced for PC and consoles so I don’t think so.

                        surfinbird@lemmy.caundefined 1 Risposta Ultima Risposta
                        • shaunkl@startrek.websiteundefined shaunkl@startrek.website

                          It was announced for PC and consoles so I don’t think so.

                          surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                          surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                          surfinbird@lemmy.ca
                          scritto su ultima modifica di
                          #13

                          Oh that’s a relief

                          1 Risposta Ultima Risposta
                          • vittelius@feddit.orgundefined vittelius@feddit.org

                            The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                            dethstrobe@startrek.websiteundefined Questo utente è esterno a questo forum
                            dethstrobe@startrek.websiteundefined Questo utente è esterno a questo forum
                            dethstrobe@startrek.website
                            scritto su ultima modifica di
                            #14

                            If this is FTL but Star Trek Voyager, I'm going to be in heaven.

                            1 Risposta Ultima Risposta
                            • julianundefined julian

                              If we're seeing the wind down of new Star Trek shows but a resurgence of games, I am totally on board for this

                              Star Trek Armada reboot please 😁

                              roofuskit@lemmy.worldundefined Questo utente è esterno a questo forum
                              roofuskit@lemmy.worldundefined Questo utente è esterno a questo forum
                              roofuskit@lemmy.world
                              scritto su ultima modifica di
                              #15

                              Two more seasons of strange new worlds after this one, with at least one season of academy, I would bet at least 3. Scaled back? Yes. But I wouldn't say they are winding down. It's the same scale back that every company has done since realizing their huge investments in streaming during the pandemic wouldn't pan out.

                              1 Risposta Ultima Risposta
                              • vittelius@feddit.orgundefined vittelius@feddit.org

                                The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                                Value Subtractedundefined Questo utente è esterno a questo forum
                                Value Subtractedundefined Questo utente è esterno a questo forum
                                Value Subtracted
                                scritto su ultima modifica di
                                #16

                                The Steam page has a description:

                                Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                                “What if?” Scenarios

                                Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                                Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                                Deep Ship Management and Research

                                After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                                Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                                Exploration and Resource Acquisition

                                The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                                Ship Combat and Away Missions

                                The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                                For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                                When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                                Features

                                ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                                Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                                Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                                Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                                My takeaway? This time, Tuvix lives.

                                julianundefined 1 Risposta Ultima Risposta
                                • sanctus@lemmy.worldundefined sanctus@lemmy.world

                                  Maradith, spool the sewing machine on my mark

                                  swab148undefined Questo utente è esterno a questo forum
                                  swab148undefined Questo utente è esterno a questo forum
                                  swab148
                                  scritto su ultima modifica di
                                  #17

                                  Make it sew

                                  1 Risposta Ultima Risposta
                                  • Value Subtractedundefined Value Subtracted

                                    The Steam page has a description:

                                    Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                                    “What if?” Scenarios

                                    Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                                    Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                                    Deep Ship Management and Research

                                    After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                                    Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                                    Exploration and Resource Acquisition

                                    The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                                    Ship Combat and Away Missions

                                    The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                                    For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                                    When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                                    Features

                                    ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                                    Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                                    Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                                    Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                                    My takeaway? This time, Tuvix lives.

                                    julianundefined Questo utente è esterno a questo forum
                                    julianundefined Questo utente è esterno a questo forum
                                    julian
                                    scritto su ultima modifica di
                                    #18

                                    Sound a bit like XCOM2 set in the ST universe. I'm game.

                                    1 Risposta Ultima Risposta
                                    • vittelius@feddit.orgundefined vittelius@feddit.org

                                      The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                                      the_crotch@sh.itjust.worksundefined Questo utente è esterno a questo forum
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                                      the_crotch@sh.itjust.works
                                      scritto su ultima modifica di
                                      #19

                                      This game would be worth paying full price for if I can kill neelix

                                      1 Risposta Ultima Risposta
                                      • cerebralhawks@lemmy.dbzer0.comundefined cerebralhawks@lemmy.dbzer0.com

                                        Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

                                        soupbreaker@lemmy.worldundefined Questo utente è esterno a questo forum
                                        soupbreaker@lemmy.worldundefined Questo utente è esterno a questo forum
                                        soupbreaker@lemmy.world
                                        scritto su ultima modifica di
                                        #20

                                        I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                        Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                                        cerebralhawks@lemmy.dbzer0.comundefined julianundefined 2 Risposte Ultima Risposta
                                        • soupbreaker@lemmy.worldundefined soupbreaker@lemmy.world

                                          I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                          Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                                          cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                                          cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                                          cerebralhawks@lemmy.dbzer0.com
                                          scritto su ultima modifica di
                                          #21

                                          My first Star Trek game was on the Amiga, and it used the TOS crew/ship. I couldn't get anywhere in it. Maybe I wasn't old/smart enough for it.

                                          I agree that a Star Trek game shouldn't be all action, that's just the kind of game I want to play.

                                          I really don't care for the Call of Duty games, but one set in a Starfleet combat situation would be awesome.

                                          Starfield could have been a good Star Trek game without the branding, but it mostly sucked.

                                          1 Risposta Ultima Risposta
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