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  4. new Star Trek Voyager videogame: Across the Unknown

new Star Trek Voyager videogame: Across the Unknown

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  • vittelius@feddit.orgundefined vittelius@feddit.org

    The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

    julianundefined Questo utente è esterno a questo forum
    julianundefined Questo utente è esterno a questo forum
    julian
    scritto su ultima modifica di
    #7

    If we're seeing the wind down of new Star Trek shows but a resurgence of games, I am totally on board for this

    Star Trek Armada reboot please 😁

    roofuskit@lemmy.worldundefined 1 Risposta Ultima Risposta
    • vittelius@feddit.orgundefined vittelius@feddit.org

      The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

      cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
      cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
      cerebralhawks@lemmy.dbzer0.com
      scritto su ultima modifica di
      #8

      Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

      soupbreaker@lemmy.worldundefined 1 Risposta Ultima Risposta
      • sanctus@lemmy.worldundefined sanctus@lemmy.world

        They better play some bridge simulators and Pulsar Lost Colony then. Some of those are crazy out there and we need an official Trek one.

        bakerbagel@midwest.socialundefined Questo utente è esterno a questo forum
        bakerbagel@midwest.socialundefined Questo utente è esterno a questo forum
        bakerbagel@midwest.social
        scritto su ultima modifica di
        #9

        Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

        sanctus@lemmy.worldundefined 1 Risposta Ultima Risposta
        • bakerbagel@midwest.socialundefined bakerbagel@midwest.social

          Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

          sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
          sanctus@lemmy.worldundefined Questo utente è esterno a questo forum
          sanctus@lemmy.world
          scritto su ultima modifica di
          #10

          Maradith, spool the sewing machine on my mark

          swab148undefined 1 Risposta Ultima Risposta
          • vittelius@feddit.orgundefined vittelius@feddit.org

            The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

            surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
            surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
            surfinbird@lemmy.ca
            scritto su ultima modifica di
            #11

            Is it a tap and wait freemium game?

            shaunkl@startrek.websiteundefined 1 Risposta Ultima Risposta
            • surfinbird@lemmy.caundefined surfinbird@lemmy.ca

              Is it a tap and wait freemium game?

              shaunkl@startrek.websiteundefined Questo utente è esterno a questo forum
              shaunkl@startrek.websiteundefined Questo utente è esterno a questo forum
              shaunkl@startrek.website
              scritto su ultima modifica di
              #12

              It was announced for PC and consoles so I don’t think so.

              surfinbird@lemmy.caundefined 1 Risposta Ultima Risposta
              • shaunkl@startrek.websiteundefined shaunkl@startrek.website

                It was announced for PC and consoles so I don’t think so.

                surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                surfinbird@lemmy.caundefined Questo utente è esterno a questo forum
                surfinbird@lemmy.ca
                scritto su ultima modifica di
                #13

                Oh that’s a relief

                1 Risposta Ultima Risposta
                • vittelius@feddit.orgundefined vittelius@feddit.org

                  The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                  dethstrobe@startrek.websiteundefined Questo utente è esterno a questo forum
                  dethstrobe@startrek.websiteundefined Questo utente è esterno a questo forum
                  dethstrobe@startrek.website
                  scritto su ultima modifica di
                  #14

                  If this is FTL but Star Trek Voyager, I'm going to be in heaven.

                  1 Risposta Ultima Risposta
                  • julianundefined julian

                    If we're seeing the wind down of new Star Trek shows but a resurgence of games, I am totally on board for this

                    Star Trek Armada reboot please 😁

                    roofuskit@lemmy.worldundefined Questo utente è esterno a questo forum
                    roofuskit@lemmy.worldundefined Questo utente è esterno a questo forum
                    roofuskit@lemmy.world
                    scritto su ultima modifica di
                    #15

                    Two more seasons of strange new worlds after this one, with at least one season of academy, I would bet at least 3. Scaled back? Yes. But I wouldn't say they are winding down. It's the same scale back that every company has done since realizing their huge investments in streaming during the pandemic wouldn't pan out.

                    1 Risposta Ultima Risposta
                    • vittelius@feddit.orgundefined vittelius@feddit.org

                      The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                      Value Subtractedundefined Questo utente è esterno a questo forum
                      Value Subtractedundefined Questo utente è esterno a questo forum
                      Value Subtracted
                      scritto su ultima modifica di
                      #16

                      The Steam page has a description:

                      Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                      “What if?” Scenarios

                      Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                      Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                      Deep Ship Management and Research

                      After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                      Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                      Exploration and Resource Acquisition

                      The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                      Ship Combat and Away Missions

                      The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                      For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                      When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                      Features

                      ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                      Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                      Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                      Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                      My takeaway? This time, Tuvix lives.

                      julianundefined 1 Risposta Ultima Risposta
                      • sanctus@lemmy.worldundefined sanctus@lemmy.world

                        Maradith, spool the sewing machine on my mark

                        swab148undefined Questo utente è esterno a questo forum
                        swab148undefined Questo utente è esterno a questo forum
                        swab148
                        scritto su ultima modifica di
                        #17

                        Make it sew

                        1 Risposta Ultima Risposta
                        • Value Subtractedundefined Value Subtracted

                          The Steam page has a description:

                          Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                          “What if?” Scenarios

                          Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                          Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                          Deep Ship Management and Research

                          After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                          Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                          Exploration and Resource Acquisition

                          The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                          Ship Combat and Away Missions

                          The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                          For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                          When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                          Features

                          ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                          Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                          Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                          Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                          My takeaway? This time, Tuvix lives.

                          julianundefined Questo utente è esterno a questo forum
                          julianundefined Questo utente è esterno a questo forum
                          julian
                          scritto su ultima modifica di
                          #18

                          Sound a bit like XCOM2 set in the ST universe. I'm game.

                          1 Risposta Ultima Risposta
                          • vittelius@feddit.orgundefined vittelius@feddit.org

                            The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                            the_crotch@sh.itjust.worksundefined Questo utente è esterno a questo forum
                            the_crotch@sh.itjust.worksundefined Questo utente è esterno a questo forum
                            the_crotch@sh.itjust.works
                            scritto su ultima modifica di
                            #19

                            This game would be worth paying full price for if I can kill neelix

                            1 Risposta Ultima Risposta
                            • cerebralhawks@lemmy.dbzer0.comundefined cerebralhawks@lemmy.dbzer0.com

                              Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

                              soupbreaker@lemmy.worldundefined Questo utente è esterno a questo forum
                              soupbreaker@lemmy.worldundefined Questo utente è esterno a questo forum
                              soupbreaker@lemmy.world
                              scritto su ultima modifica di
                              #20

                              I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                              Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                              cerebralhawks@lemmy.dbzer0.comundefined julianundefined 2 Risposte Ultima Risposta
                              • soupbreaker@lemmy.worldundefined soupbreaker@lemmy.world

                                I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                                cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                                cerebralhawks@lemmy.dbzer0.comundefined Questo utente è esterno a questo forum
                                cerebralhawks@lemmy.dbzer0.com
                                scritto su ultima modifica di
                                #21

                                My first Star Trek game was on the Amiga, and it used the TOS crew/ship. I couldn't get anywhere in it. Maybe I wasn't old/smart enough for it.

                                I agree that a Star Trek game shouldn't be all action, that's just the kind of game I want to play.

                                I really don't care for the Call of Duty games, but one set in a Starfleet combat situation would be awesome.

                                Starfield could have been a good Star Trek game without the branding, but it mostly sucked.

                                1 Risposta Ultima Risposta
                                • soupbreaker@lemmy.worldundefined soupbreaker@lemmy.world

                                  I enjoyed Elite Force, but it's more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                  Sadly(for me), that doesn't seem to be the direction they're going with this Voyager game. Hopefully it turns out well, though.

                                  julianundefined Questo utente è esterno a questo forum
                                  julianundefined Questo utente è esterno a questo forum
                                  julian
                                  scritto su ultima modifica di
                                  #22

                                  oh gosh judgement rites... the fact they built a full on 2D dogfight simulator in that game was epic.

                                  I got good enough at it that I could shoot down Trelane.

                                  Spoiler alert — it didn't matter, he stranded you on the planet anyway.

                                  1 Risposta Ultima Risposta
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