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Di Piero Bosio
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  4. Since I didn't like Hollow Knight but I'm being bombarded with FOMO over Silksong, I instead downloaded Ender Magnolia, which is both challenging and delightful.

Since I didn't like Hollow Knight but I'm being bombarded with FOMO over Silksong, I instead downloaded Ender Magnolia, which is both challenging and delightful.

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  • Dana Friedundefined Questo utente è esterno a questo forum
    Dana Friedundefined Questo utente è esterno a questo forum
    Dana Fried
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    #1

    Since I didn't like Hollow Knight but I'm being bombarded with FOMO over Silksong, I instead downloaded Ender Magnolia, which is both challenging and delightful.

    So far the platforming and movement are satisfying, the bosses are sufficiently hard, and the environments are beautiful (as expected).

    Also, like Silksong, the customization system is a bit more sophisticated than the first game, and the story, while separate, clearly calls back to the original Ender Lilies.

    Dana Friedundefined 1 Risposta Ultima Risposta
    • Dana Friedundefined Dana Fried

      Since I didn't like Hollow Knight but I'm being bombarded with FOMO over Silksong, I instead downloaded Ender Magnolia, which is both challenging and delightful.

      So far the platforming and movement are satisfying, the bosses are sufficiently hard, and the environments are beautiful (as expected).

      Also, like Silksong, the customization system is a bit more sophisticated than the first game, and the story, while separate, clearly calls back to the original Ender Lilies.

      Dana Friedundefined Questo utente è esterno a questo forum
      Dana Friedundefined Questo utente è esterno a questo forum
      Dana Fried
      scritto su ultima modifica di
      #2

      The ideal difficulty balance for a "hard" game for me is:
      - Some mini bosses can be downloaded and fought immediately, in 1-2 tries.
      - Most bosses take 3-5 attempts.
      - A handful of hard bosses take 8-15 tries.
      - One or two I have to grind on for much longer.

      Magnolia has a difficulty slider, and right now the default feels *okay*, but I might tick it up slightly depending on how things continue to go.

      Dana Friedundefined 1 Risposta Ultima Risposta
      • Dana Friedundefined Dana Fried

        The ideal difficulty balance for a "hard" game for me is:
        - Some mini bosses can be downloaded and fought immediately, in 1-2 tries.
        - Most bosses take 3-5 attempts.
        - A handful of hard bosses take 8-15 tries.
        - One or two I have to grind on for much longer.

        Magnolia has a difficulty slider, and right now the default feels *okay*, but I might tick it up slightly depending on how things continue to go.

        Dana Friedundefined Questo utente è esterno a questo forum
        Dana Friedundefined Questo utente è esterno a questo forum
        Dana Fried
        scritto su ultima modifica di
        #3

        Oh! And I want to see if you can beat a boss entirely by perfect blocking; the game gives you several different options for parry-type builds (much better than the original in that respect).

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