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Di Piero Bosio
Nikita Lisitsaundefined

Nikita Lisitsa

@lisyarus@mastodon.gamedev.place
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  • not sure what to do next on block game now i can load in as much terrain as i want.
    Nikita Lisitsaundefined Nikita Lisitsa

    @eniko Map block types to keys 1-9, now you don't need UI!

    Seriously though, you mentioned it'll be an RPG. Maybe procgen a test village/town with test NPCs and some test interactions?

    Senza categoria

  • The problem with making the "game you always wanted to play that never existed" is that now you'll actually never play this game
    Nikita Lisitsaundefined Nikita Lisitsa

    The problem with making the "game you always wanted to play that never existed" is that now you'll actually never play this game

    You'll make it, balance it, polish it, market it, debug it, fix it, but you won't play it

    Senza categoria

  • Another really cool cliff got generated with my game's new world generator 🥰
    Nikita Lisitsaundefined Nikita Lisitsa

    Another really cool cliff got generated with my game's new world generator 🥰

    #indiegames #indiedev #gamedev #screenshotsaturday

    Senza categoria indiegames indiedev gamedev screenshotsatur

  • So I've sprinkled a bunch of doubles here and there and indeed the jarring issue was caused by fp imprecisions.
    Nikita Lisitsaundefined Nikita Lisitsa

    Btw "rewrite everything" is of course overly dramatic, in reality I need to store all absolute world-space coordinates in fixed-point, make sure all computations are in relative coords, and figure out a few camera-related issues.

    Still, that's a lot of rewriting.

    I already have fixed-point numbers implemented, and my maths lib is templated on scalar type everywhere, so at least it's an order of magnitude less painful than it could be.

    Senza categoria indiegames indiedev gamedev

  • So I've sprinkled a bunch of doubles here and there and indeed the jarring issue was caused by fp imprecisions.
    Nikita Lisitsaundefined Nikita Lisitsa

    So I've sprinkled a bunch of doubles here and there and indeed the jarring issue was caused by fp imprecisions. (There're some minor logic issues as well, but not in the raycast code itself.)

    Time to rewrite everything in fixed-point, I guess 🥲

    #indiegames #indiedev #gamedev

    Senza categoria indiegames indiedev gamedev

  • Ok so #graphics folks if you have any references for doing frustum culling with reversed-z (where the frustum is infinite) I'd love to know about them!
    Nikita Lisitsaundefined Nikita Lisitsa

    Ok so #graphics folks if you have any references for doing frustum culling with reversed-z (where the frustum is infinite) I'd love to know about them!

    Senza categoria graphics

  • Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨
    Nikita Lisitsaundefined Nikita Lisitsa

    @ataylor Yeah, just an hour ago I was really close to "fuck it, just throw FXAA on top and it'll be fine"

    Senza categoria indiedev gamedev indiegames

  • Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨
    Nikita Lisitsaundefined Nikita Lisitsa

    Think I've managed to hack together an outline shader that doesn't overdarken large flat areas parallel to the camera ✨

    It's not perfect, but defenitely better than what I had before

    #indiedev #gamedev #indiegames

    Senza categoria indiedev gamedev indiegames

  • Imagine building a fortress here 🔥
    Nikita Lisitsaundefined Nikita Lisitsa

    Imagine building a fortress here 🔥

    #indiedev #gamedev #indiegames

    Senza categoria indiedev gamedev indiegames

  • Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰
    Nikita Lisitsaundefined Nikita Lisitsa

    The heightmap is based on just several layers of fractal perlin noise. Mountains are fractal ridged noise (= 1 - abs(2 * perlin() - 1)).

    All computed with automatic derivatives using dual numbers, which I use to place stone/grass, etc.

    Senza categoria screenshotsatur indiedev indiegames gamedev

  • Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰
    Nikita Lisitsaundefined Nikita Lisitsa

    Pretty happy with today's result for procedural map: large central island + smaller ones, nice gentle shores, steep cliffs, hills, medium mountains, and huge snow-capped mountains 🥰

    Water is temporary ofc, just to give some idea. I don't have actual water implemented yet 😅

    And ofc stuff like forests, biomes, etc will happen, but not right now.

    Btw, the main island is ~50km in length.

    #screenshotsaturday #indiedev #indiegames #gamedev

    Senza categoria screenshotsatur indiedev indiegames gamedev

  • > get an overly generic reply with excessively pompous wording
    Nikita Lisitsaundefined Nikita Lisitsa

    I'll leave it to you to guess which platform it happened on

    Senza categoria

  • > get an overly generic reply with excessively pompous wording
    Nikita Lisitsaundefined Nikita Lisitsa

    > get an overly generic reply with excessively pompous wording
    > check out profile
    > "AI job coach & innovator"
    > posts 5 generic replies per minute to random accounts with 10k+ followers

    Something something dead internet something something scam

    Senza categoria

  • Absolutely great fckn job, gloolgle
    Nikita Lisitsaundefined Nikita Lisitsa

    Btw, the thing with USA is a bit complicated since they've increased their officially reported area many times (until it was larger than China, lol):

    https://en.wikipedia.org/wiki/Geography_of_the_United_States#Area

    Senza categoria

  • Absolutely great fckn job, gloolgle
    Nikita Lisitsaundefined Nikita Lisitsa

    Absolutely great fckn job, gloolgle

    Apparently US is ~300'000m² larger than China (no it isn't), while Canada, Australia and Argentina just don't exist

    Senza categoria
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