Been thinking about what noise I wanna use to generate the world in my block game.
-
Been thinking about what noise I wanna use to generate the world in my block game. Perlin/simplex noise is obvious but you can't seed it and I want areas that are relatively flat for generating towns and villages. Not sure what to do about that
-
Been thinking about what noise I wanna use to generate the world in my block game. Perlin/simplex noise is obvious but you can't seed it and I want areas that are relatively flat for generating towns and villages. Not sure what to do about that
What worked well when I was working on Shards of Immortality was to have multiple scales of noise. I could do fractal noise for chunk elevation and then interpolate those values between chunks. And fractal noise would let me seed values for certain chunks ahead of time
-
undefined Oblomov ha condiviso questa discussione