this is getting ridiculous

Foone🏳️⚧️
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this is getting ridiculous -
I can't believe I have to rewrite some software just for a shitpostwait what if it's a keyboard
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I can't believe I have to rewrite some software just for a shitpostit involves DOOM as a Service
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I can't believe I have to rewrite some software just for a shitpostI just thought of how I could make it another twice as funny just by spending another 5 times as long
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I can't believe I have to rewrite some software just for a shitpostI draw the line at installing a java IDE. I'm doing this in sublime, even if it isn't the best environment for java
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I can't believe I have to rewrite some software just for a shitpostthe most dangerous phase in shitposting is when you have to ask yourself:
do I make this joke twice as funny by spending 10 times as long working on it?
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I can't believe I have to rewrite some software just for a shitpostI am too tired to understand maven build files right now, PLEASE
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I can't believe I have to rewrite some software just for a shitpostI can't believe I have to rewrite some software just for a shitpost
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I really don't want to have to reverse engineer a Sega Saturn game.AHHHHHHHHHHH
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I really don't want to have to reverse engineer a Sega Saturn game.ugh, the emulator (Yaba Sanshiro 2) stores the Saturn ram in word-swapped order
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I really don't want to have to reverse engineer a Sega Saturn game.304 portraits
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I really don't want to have to reverse engineer a Sega Saturn game.good news: they did it right. there are no variants among the different scenes, they didn't fuck up their content creation pipeline
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I really don't want to have to reverse engineer a Sega Saturn game.extracted 2122 portrait images: all of them completely black.
I hate dealing with palettes in python (w/PIL(low))
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I really don't want to have to reverse engineer a Sega Saturn game.basically each scene has a copy of the faces used in it, and it connects those to a universal ID.
but the versions in each scene could be different, especially on accident
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I really don't want to have to reverse engineer a Sega Saturn game.there are 304 distinct portrait IDs. Hopefully they didn't fuck this up and all the instances of them are identical
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I really don't want to have to reverse engineer a Sega Saturn game.okay I think I know enough about the image format to write an extractor. It SEEMS the palette is always the same, and I semi-automatically extracted it once
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I really don't want to have to reverse engineer a Sega Saturn game.it's a neat format. Every full sprite is followed by two sub-images for blinking. even that logo that doesn't blink: they just use the same image, but still, technically that logo is blinking
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I really don't want to have to reverse engineer a Sega Saturn game.didn't figure out where the palette was, but since I can find where the texture is in ram, I can just make it tell me what the palette is by injecting it in there.
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I really don't want to have to reverse engineer a Sega Saturn game.so I'm trying to hack the files rather than the code
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I really don't want to have to reverse engineer a Sega Saturn game.I really don't want to have to reverse engineer a Sega Saturn game.
A dual-CPU dual-GPU system? that's going to be SO MUCH FUN to try and disassemble