after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want
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chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface
i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation
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chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface
i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation
you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet
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you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet
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decided to add some simple caverns so it's not noodle caves all the way down
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@eniko@mastodon.gamedev.place dang that is a snazzy rock texture
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@eniko@mastodon.gamedev.place dang that is a snazzy rock texture
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can i just say its interesting what happens to a block game aesthetic when you're not afraid of following oldschool pixel art techniques like minecraft seems to be