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Di Piero Bosio
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  4. after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want

after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want

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  • Eniko Foxundefined Eniko Fox

    On the other hand I guess it would be fair to say these graphics are looking a little...... muddy

    Eh? Eh? Eh? πŸ˜„

    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
    Eniko Fox
    scritto su ultima modifica di
    #18

    i'm commander shepherd and this is my favorite spot on the citadel

    (seriously i cannot get enough of looking at this particular subsection of a screenshot i took of the outlines in my voxel engine)

    Eniko Foxundefined 1 Risposta Ultima Risposta
    1
    • Eniko Foxundefined Eniko Fox

      another few shots of the new outline tech

      #GameDev #IndieDev #ProcGen

      j_bertolottiundefined Questo utente Γ¨ esterno a questo forum
      j_bertolottiundefined Questo utente Γ¨ esterno a questo forum
      j_bertolotti
      scritto su ultima modifica di
      #19

      @eniko Now I want a fighting game where your moves destroy the terrain around you, so if you are not careful you literally dig yourself into a hole πŸ™ƒ

      Oblomovundefined 1 Risposta Ultima Risposta
      • Eniko Foxundefined Eniko Fox

        i'm commander shepherd and this is my favorite spot on the citadel

        (seriously i cannot get enough of looking at this particular subsection of a screenshot i took of the outlines in my voxel engine)

        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
        Eniko Fox
        scritto su ultima modifica di
        #20

        captured a little fly through video for y'all. i can seriously just fly around this one chunk for 10-15 mins at a time enjoying the aesthetics πŸ˜„

        #GameDev #IndieDev #ProcGen

        Eniko Foxundefined 1 Risposta Ultima Risposta
        1
        • j_bertolottiundefined j_bertolotti

          @eniko Now I want a fighting game where your moves destroy the terrain around you, so if you are not careful you literally dig yourself into a hole πŸ™ƒ

          Oblomovundefined Questo utente Γ¨ esterno a questo forum
          Oblomovundefined Questo utente Γ¨ esterno a questo forum
          Oblomov
          scritto su ultima modifica di
          #21

          @j_bertolotti @eniko

          Worms?

          1 Risposta Ultima Risposta
          • Eniko Foxundefined Eniko Fox

            captured a little fly through video for y'all. i can seriously just fly around this one chunk for 10-15 mins at a time enjoying the aesthetics πŸ˜„

            #GameDev #IndieDev #ProcGen

            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
            Eniko Fox
            scritto su ultima modifica di
            #22

            debating what i wanna do with grass in my engine. atm i have a block shader, and a model shader. i feel like i could efficiently implement shell textured grass by making a shell texturing shader, but i also don't want to balloon the number of different shaders i need to render all my terrain πŸ€”

            i could just use the model shader, but it becomes a pain in the ass to implement shell textured terrain then

            i could try and combine it with the block shader but they both do really different things

            Eniko Foxundefined 1 Risposta Ultima Risposta
            1
            • Eniko Foxundefined Eniko Fox

              debating what i wanna do with grass in my engine. atm i have a block shader, and a model shader. i feel like i could efficiently implement shell textured grass by making a shell texturing shader, but i also don't want to balloon the number of different shaders i need to render all my terrain πŸ€”

              i could just use the model shader, but it becomes a pain in the ass to implement shell textured terrain then

              i could try and combine it with the block shader but they both do really different things

              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
              Eniko Fox
              scritto su ultima modifica di
              #23

              hmm if i want to add bits to the shell texturing so it doesn't look bad viewed side-on i kinda have to go the model route

              though i figured out i can get away with only 6 variations to get all the edge transitions πŸ€” that could be doable if a bit annoying

              Eniko Foxundefined 1 Risposta Ultima Risposta
              • Eniko Foxundefined Eniko Fox

                hmm if i want to add bits to the shell texturing so it doesn't look bad viewed side-on i kinda have to go the model route

                though i figured out i can get away with only 6 variations to get all the edge transitions πŸ€” that could be doable if a bit annoying

                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                Eniko Fox
                scritto su ultima modifica di
                #24

                i'm overthinking the grass thing so i've made the textures required to make the shells for a 16-tile transition and i'll just generate the model for each of those 16 and implement them in the engine and move on so i don't wind up blocked by choice paralysis

                if i want i can always just change it later

                Eniko Foxundefined 1 Risposta Ultima Risposta
                • Eniko Foxundefined Eniko Fox

                  i'm overthinking the grass thing so i've made the textures required to make the shells for a 16-tile transition and i'll just generate the model for each of those 16 and implement them in the engine and move on so i don't wind up blocked by choice paralysis

                  if i want i can always just change it later

                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                  Eniko Fox
                  scritto su ultima modifica di
                  #25

                  hell yeah, grassy voxels

                  #GameDev #IndieDev #PixelArt #ProcGen

                  Eniko Foxundefined 1 Risposta Ultima Risposta
                  1
                  • Eniko Foxundefined Eniko Fox

                    hell yeah, grassy voxels

                    #GameDev #IndieDev #PixelArt #ProcGen

                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                    Eniko Fox
                    scritto su ultima modifica di
                    #26

                    here it is compared to my style guide image. how did i do, chat?

                    i probably wanna pull the grass away from the edge a bit more because it obscures the outlines, but i'm pretty happy with this overall

                    Eniko Foxundefined 1 Risposta Ultima Risposta
                    • Eniko Foxundefined Eniko Fox

                      here it is compared to my style guide image. how did i do, chat?

                      i probably wanna pull the grass away from the edge a bit more because it obscures the outlines, but i'm pretty happy with this overall

                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
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                      Eniko Fox
                      scritto su ultima modifica di
                      #27

                      At the moment the wild grass is actually a block on top of the dirt (like carpets in minecraft) but I'm thinking maybe I should change it so that the grass is part of the dirt block that sticks out above it as it were. That way things can occupy the same block as the grass without deleting it, like shrubs, flowers, or other non-opaque blocks

                      Eniko Foxundefined 1 Risposta Ultima Risposta
                      • Eniko Foxundefined Eniko Fox

                        At the moment the wild grass is actually a block on top of the dirt (like carpets in minecraft) but I'm thinking maybe I should change it so that the grass is part of the dirt block that sticks out above it as it were. That way things can occupy the same block as the grass without deleting it, like shrubs, flowers, or other non-opaque blocks

                        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                        Eniko Fox
                        scritto su ultima modifica di
                        #28

                        here's another close up i really enjoyed of the terrain in my block game

                        #GameDev #IndieDev #PixelArt #ProcGen

                        Eniko Foxundefined 1 Risposta Ultima Risposta
                        1
                        • Eniko Foxundefined Eniko Fox

                          here's another close up i really enjoyed of the terrain in my block game

                          #GameDev #IndieDev #PixelArt #ProcGen

                          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                          Eniko Fox
                          scritto su ultima modifica di
                          #29

                          i've got columns of chunks working, but they're not really connected at the moment so i gotta fix that next

                          #GameDev #IndieDev #ProcGen

                          Eniko Foxundefined 1 Risposta Ultima Risposta
                          • Eniko Foxundefined Eniko Fox

                            i've got columns of chunks working, but they're not really connected at the moment so i gotta fix that next

                            #GameDev #IndieDev #ProcGen

                            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                            Eniko Fox
                            scritto su ultima modifica di
                            #30

                            chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface

                            i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation

                            #GameDev #IndieDev #ProcGen

                            Eniko Foxundefined 1 Risposta Ultima Risposta
                            • Eniko Foxundefined Eniko Fox

                              chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface

                              i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation

                              #GameDev #IndieDev #ProcGen

                              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                              Eniko Fox
                              scritto su ultima modifica di
                              #31

                              you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet

                              Eniko Foxundefined 1 Risposta Ultima Risposta
                              • Eniko Foxundefined Eniko Fox

                                you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet

                                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                Eniko Fox
                                scritto su ultima modifica di
                                #32

                                who's got two thumbs and infinitely spawning terrain? this girl πŸ‘ˆπŸ‘ˆ

                                #GameDev #IndieDev #ProcGen

                                Eniko Foxundefined 1 Risposta Ultima Risposta
                                1
                                • Eniko Foxundefined Eniko Fox

                                  who's got two thumbs and infinitely spawning terrain? this girl πŸ‘ˆπŸ‘ˆ

                                  #GameDev #IndieDev #ProcGen

                                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                  Eniko Fox
                                  scritto su ultima modifica di
                                  #33

                                  holy shit this is already spawning some sick caves, look at the awesome ravine i found at the end of this clip!

                                  #GameDev #IndieDev #ProcGen #PixelArt

                                  Eniko Foxundefined 1 Risposta Ultima Risposta
                                  • Eniko Foxundefined Eniko Fox

                                    holy shit this is already spawning some sick caves, look at the awesome ravine i found at the end of this clip!

                                    #GameDev #IndieDev #ProcGen #PixelArt

                                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                    Eniko Fox
                                    scritto su ultima modifica di
                                    #34

                                    decided to add some simple caverns so it's not noodle caves all the way down

                                    Eniko Foxundefined 1 Risposta Ultima Risposta
                                    • Eniko Foxundefined Eniko Fox

                                      decided to add some simple caverns so it's not noodle caves all the way down

                                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                      Eniko Fox
                                      scritto su ultima modifica di
                                      #35

                                      babe wake up, new block type just dropped

                                      #GameDev #IndieDev #ProcGen #PixelArt

                                      Cyborusundefined Eniko Foxundefined 2 Risposte Ultima Risposta
                                      • Eniko Foxundefined Eniko Fox

                                        babe wake up, new block type just dropped

                                        #GameDev #IndieDev #ProcGen #PixelArt

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                                        Cyborus
                                        scritto su ultima modifica di
                                        #36

                                        @eniko@mastodon.gamedev.place dang that is a snazzy rock texture

                                        Oblomovundefined 1 Risposta Ultima Risposta
                                        • Cyborusundefined Cyborus

                                          @eniko@mastodon.gamedev.place dang that is a snazzy rock texture

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                                          Oblomov
                                          scritto su ultima modifica di
                                          #37

                                          @Cyborus @eniko eh it looks a little … cobbled together

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