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Di Piero Bosio
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  4. after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want

after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want

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  • j_bertolottiundefined j_bertolotti

    @eniko Now I want a fighting game where your moves destroy the terrain around you, so if you are not careful you literally dig yourself into a hole πŸ™ƒ

    Oblomovundefined Questo utente Γ¨ esterno a questo forum
    Oblomovundefined Questo utente Γ¨ esterno a questo forum
    Oblomov
    scritto su ultima modifica di
    #21

    @j_bertolotti @eniko

    Worms?

    1 Risposta Ultima Risposta
    • Eniko Foxundefined Eniko Fox

      captured a little fly through video for y'all. i can seriously just fly around this one chunk for 10-15 mins at a time enjoying the aesthetics πŸ˜„

      #GameDev #IndieDev #ProcGen

      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
      Eniko Fox
      scritto su ultima modifica di
      #22

      debating what i wanna do with grass in my engine. atm i have a block shader, and a model shader. i feel like i could efficiently implement shell textured grass by making a shell texturing shader, but i also don't want to balloon the number of different shaders i need to render all my terrain πŸ€”

      i could just use the model shader, but it becomes a pain in the ass to implement shell textured terrain then

      i could try and combine it with the block shader but they both do really different things

      Eniko Foxundefined 1 Risposta Ultima Risposta
      1
      • Eniko Foxundefined Eniko Fox

        debating what i wanna do with grass in my engine. atm i have a block shader, and a model shader. i feel like i could efficiently implement shell textured grass by making a shell texturing shader, but i also don't want to balloon the number of different shaders i need to render all my terrain πŸ€”

        i could just use the model shader, but it becomes a pain in the ass to implement shell textured terrain then

        i could try and combine it with the block shader but they both do really different things

        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
        Eniko Fox
        scritto su ultima modifica di
        #23

        hmm if i want to add bits to the shell texturing so it doesn't look bad viewed side-on i kinda have to go the model route

        though i figured out i can get away with only 6 variations to get all the edge transitions πŸ€” that could be doable if a bit annoying

        Eniko Foxundefined 1 Risposta Ultima Risposta
        • Eniko Foxundefined Eniko Fox

          hmm if i want to add bits to the shell texturing so it doesn't look bad viewed side-on i kinda have to go the model route

          though i figured out i can get away with only 6 variations to get all the edge transitions πŸ€” that could be doable if a bit annoying

          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
          Eniko Fox
          scritto su ultima modifica di
          #24

          i'm overthinking the grass thing so i've made the textures required to make the shells for a 16-tile transition and i'll just generate the model for each of those 16 and implement them in the engine and move on so i don't wind up blocked by choice paralysis

          if i want i can always just change it later

          Eniko Foxundefined 1 Risposta Ultima Risposta
          • Eniko Foxundefined Eniko Fox

            i'm overthinking the grass thing so i've made the textures required to make the shells for a 16-tile transition and i'll just generate the model for each of those 16 and implement them in the engine and move on so i don't wind up blocked by choice paralysis

            if i want i can always just change it later

            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
            Eniko Fox
            scritto su ultima modifica di
            #25

            hell yeah, grassy voxels

            #GameDev #IndieDev #PixelArt #ProcGen

            Eniko Foxundefined 1 Risposta Ultima Risposta
            1
            • Eniko Foxundefined Eniko Fox

              hell yeah, grassy voxels

              #GameDev #IndieDev #PixelArt #ProcGen

              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
              Eniko Fox
              scritto su ultima modifica di
              #26

              here it is compared to my style guide image. how did i do, chat?

              i probably wanna pull the grass away from the edge a bit more because it obscures the outlines, but i'm pretty happy with this overall

              Eniko Foxundefined 1 Risposta Ultima Risposta
              • Eniko Foxundefined Eniko Fox

                here it is compared to my style guide image. how did i do, chat?

                i probably wanna pull the grass away from the edge a bit more because it obscures the outlines, but i'm pretty happy with this overall

                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                Eniko Fox
                scritto su ultima modifica di
                #27

                At the moment the wild grass is actually a block on top of the dirt (like carpets in minecraft) but I'm thinking maybe I should change it so that the grass is part of the dirt block that sticks out above it as it were. That way things can occupy the same block as the grass without deleting it, like shrubs, flowers, or other non-opaque blocks

                Eniko Foxundefined 1 Risposta Ultima Risposta
                • Eniko Foxundefined Eniko Fox

                  At the moment the wild grass is actually a block on top of the dirt (like carpets in minecraft) but I'm thinking maybe I should change it so that the grass is part of the dirt block that sticks out above it as it were. That way things can occupy the same block as the grass without deleting it, like shrubs, flowers, or other non-opaque blocks

                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                  Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                  Eniko Fox
                  scritto su ultima modifica di
                  #28

                  here's another close up i really enjoyed of the terrain in my block game

                  #GameDev #IndieDev #PixelArt #ProcGen

                  Eniko Foxundefined 1 Risposta Ultima Risposta
                  1
                  • Eniko Foxundefined Eniko Fox

                    here's another close up i really enjoyed of the terrain in my block game

                    #GameDev #IndieDev #PixelArt #ProcGen

                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                    Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                    Eniko Fox
                    scritto su ultima modifica di
                    #29

                    i've got columns of chunks working, but they're not really connected at the moment so i gotta fix that next

                    #GameDev #IndieDev #ProcGen

                    Eniko Foxundefined 1 Risposta Ultima Risposta
                    • Eniko Foxundefined Eniko Fox

                      i've got columns of chunks working, but they're not really connected at the moment so i gotta fix that next

                      #GameDev #IndieDev #ProcGen

                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                      Eniko Fox
                      scritto su ultima modifica di
                      #30

                      chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface

                      i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation

                      #GameDev #IndieDev #ProcGen

                      Eniko Foxundefined 1 Risposta Ultima Risposta
                      • Eniko Foxundefined Eniko Fox

                        chunks connect properly now! with bonus shot of the sprawling cave systems beneath the surface

                        i made a staged chunk generation system where chunks can request their neighbors be generated but only up to a certain stage, which keeps the generation from going infinitely in all directions, because the requested stage must always be lower than the chunk's current stage of generation

                        #GameDev #IndieDev #ProcGen

                        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                        Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                        Eniko Fox
                        scritto su ultima modifica di
                        #31

                        you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet

                        Eniko Foxundefined 1 Risposta Ultima Risposta
                        • Eniko Foxundefined Eniko Fox

                          you can see through the sides of chunks now because the chunks (correctly!) note that their underground sides faces are obscured. it's just that they're obscured by chunks you can't see because they haven't fully been generated yet

                          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                          Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                          Eniko Fox
                          scritto su ultima modifica di
                          #32

                          who's got two thumbs and infinitely spawning terrain? this girl πŸ‘ˆπŸ‘ˆ

                          #GameDev #IndieDev #ProcGen

                          Eniko Foxundefined 1 Risposta Ultima Risposta
                          1
                          • Eniko Foxundefined Eniko Fox

                            who's got two thumbs and infinitely spawning terrain? this girl πŸ‘ˆπŸ‘ˆ

                            #GameDev #IndieDev #ProcGen

                            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                            Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                            Eniko Fox
                            scritto su ultima modifica di
                            #33

                            holy shit this is already spawning some sick caves, look at the awesome ravine i found at the end of this clip!

                            #GameDev #IndieDev #ProcGen #PixelArt

                            Eniko Foxundefined 1 Risposta Ultima Risposta
                            • Eniko Foxundefined Eniko Fox

                              holy shit this is already spawning some sick caves, look at the awesome ravine i found at the end of this clip!

                              #GameDev #IndieDev #ProcGen #PixelArt

                              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                              Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                              Eniko Fox
                              scritto su ultima modifica di
                              #34

                              decided to add some simple caverns so it's not noodle caves all the way down

                              Eniko Foxundefined 1 Risposta Ultima Risposta
                              • Eniko Foxundefined Eniko Fox

                                decided to add some simple caverns so it's not noodle caves all the way down

                                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                Eniko Fox
                                scritto su ultima modifica di
                                #35

                                babe wake up, new block type just dropped

                                #GameDev #IndieDev #ProcGen #PixelArt

                                Cyborusundefined Eniko Foxundefined 2 Risposte Ultima Risposta
                                • Eniko Foxundefined Eniko Fox

                                  babe wake up, new block type just dropped

                                  #GameDev #IndieDev #ProcGen #PixelArt

                                  Cyborusundefined Questo utente Γ¨ esterno a questo forum
                                  Cyborusundefined Questo utente Γ¨ esterno a questo forum
                                  Cyborus
                                  scritto su ultima modifica di
                                  #36

                                  @eniko@mastodon.gamedev.place dang that is a snazzy rock texture

                                  Oblomovundefined 1 Risposta Ultima Risposta
                                  • Cyborusundefined Cyborus

                                    @eniko@mastodon.gamedev.place dang that is a snazzy rock texture

                                    Oblomovundefined Questo utente Γ¨ esterno a questo forum
                                    Oblomovundefined Questo utente Γ¨ esterno a questo forum
                                    Oblomov
                                    scritto su ultima modifica di
                                    #37

                                    @Cyborus @eniko eh it looks a little … cobbled together

                                    1 Risposta Ultima Risposta
                                    • Eniko Foxundefined Eniko Fox

                                      babe wake up, new block type just dropped

                                      #GameDev #IndieDev #ProcGen #PixelArt

                                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                      Eniko Foxundefined Questo utente Γ¨ esterno a questo forum
                                      Eniko Fox
                                      scritto su ultima modifica di
                                      #38

                                      can i just say its interesting what happens to a block game aesthetic when you're not afraid of following oldschool pixel art techniques like minecraft seems to be

                                      1 Risposta Ultima Risposta
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